QuantumLearning Machines
View Classic Stems
QLM STEM Simulations

Choose your grade. Launch a living STEM simulation.

Every mode starts by asking the learner’s grade, then adapts the controls, content, visuals, concepts, and evidence loop to that level.

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Six living shells. One evidence standard.

Each shell generates a portable Learning Evidence Record and feeds the cognitive profile timelapse.

01Engineering Workcell Shell

Robotics Lab

Robotics Lab becomes an engineering performance environment where learners make predictions, act, revise, transfer, and produce evidence.

3-56-89-12undergrad
First actionTune grip force or sensor trust, predict the failure mode, then run the workcell.
02Engineering Workcell Shell

Aerospace Lab

Aerospace Lab becomes an engineering performance environment where learners make predictions, act, revise, transfer, and produce evidence.

3-56-89-12undergrad
First actionSet one launch variable, predict the trajectory, then run the test range.
03Evidence Room Shell

History Sim

History Sim becomes an evidence-based reasoning room where learners make predictions, act, revise, transfer, and produce evidence.

3-56-89-12undergrad
First actionOpen the first source, identify perspective, then make a defensible decision.
04Command Center Shell

Clinical Sim

Clinical Sim becomes a high-stakes decision environment where learners make predictions, act, revise, transfer, and produce evidence.

6-89-12undergradprofessional
First actionRead the first patient signal, triage risk, then choose the next intervention.
05Command Center Shell

Cyber Sim

Cyber Sim becomes a high-stakes decision environment where learners make predictions, act, revise, transfer, and produce evidence.

6-89-12undergradprofessional
First actionInspect the first alert, classify signal versus noise, then choose containment.
06Decision Room Shell

Business Case

Business Case becomes a strategic decision environment where learners make predictions, act, revise, transfer, and produce evidence.

6-89-12undergradprofessional
First actionMap the first stakeholder tradeoff, choose a strategy, then defend the recommendation.
V10 profiles47/47contract complete
Studio ready47conversion targets
TeacherOS47intervention loop
QLM Proof47evidence artifacts
Scientific Bench Shell17V10 modes
Guided Lab Shell14V10 modes
Engineering Workcell Shell6V10 modes
Evidence Room Shell7V10 modes
Decision Room Shell1V10 modes
Command Center Shell2V10 modes
V10 learner contract

Goal → Prediction → Action → Observation → Explanation → Revision → Transfer → Evidence

This is the invariant. Shells can differ by age and domain, but every V10 simulation must convert activity into evidence teachers, learners, institutions, and proofs can use.