QuantumLearning Machines
Young Learner Shell / Biology reasoning

Who lives where

Who lives where becomes a concrete learning world where learners make predictions, act, revise, transfer, and produce evidence.

Playable World missions

Pick one mission. Follow the guide. Submit evidence.

Released missions come first: a plain link, the catalog, and campaign links open those. Earlier missions stay listed for existing classroom links and recorded evidence.

K-2 · Young Learner Shell

Needs and places

Tap a living thing and a place

needsPut it there
Launch guided mission
K-2 · Young Learner Shell

Fix the place

Say whether the salmon stays after trash

placeClean it up
Launch guided mission
K-2 · Young Learner Shell

Who moves the seed?

Pick a part to test

seedAn animal carried it
Launch guided mission