A drop-in SDK that turns any in-game checkpoint — a level-up, a loot box, a continue-screen — into an educational moment students' parents actually approve of. We provide the question bank, the adaptive engine, and the analytics. You keep your players.
Fill in your details, pick a tier, and receive your API key instantly. No sales call required. Live in a sprint.
QLM Skins is a stateless API + a 12kb client SDK. Drop it into any session-based game, get back a structured response, hand the player a reward. No backend changes required.
Pick your platform — JS, Swift, Unity C#, Roblox Lua. Five minutes from sign-up to first checkpoint.
Decide where checkpoints fire — between levels, on continue-screens, before a loot box, or after 5 minutes of play. We surface the right difficulty per player automatically.
Players who answer correctly continue. Conversions are tracked. Embed revenue, rev-share, or full licensing — you choose when you register.
The numbers from live partners running QLM Skins for 90 days.
See exactly what your players will see. Powered by the same adaptive engine. Using the sandbox demo key.
Fire a real adaptive checkpoint. One click.
Five minutes to install. A week to A/B test. A quarter to know if it's the best lever you've pulled this year.